Sharing Pixel Point Collective experience:

UpdatesAugust 10, 2026

A web-native grass simulation for $15 and a few million AI tokens

Alex Barashkov
Alex Barashkov

I built a grass simulation that runs in the browser using Quixel Megascans assets and Three.js. Here's what it cost, why photoscanned assets change the economics of 3D on the web, and where this kind of thing actually belongs on a site.

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UpdatesAugust 10, 2026

Toolcraft update: a leaner AI harness and a built-in API on the way

Alex Barashkov
Alex Barashkov

A new version of Toolcraft is out, with a major overhaul of the AI harness so it burns fewer tokens and spends far less time re-running performance checks, plus component fixes throughout. Next up: a built-in API the CLI can talk to, so an agent can reproduce your presets with different assets.

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UpdatesAugust 10, 2026

A framework-agnostic text animation skill for AI agents

Alex Barashkov
Alex Barashkov

AI agents can write animation code, but they can't make it feel good — they default to linear fades and round-number durations. So we packaged our designers' motion specifications into a skill that works with Remotion, GSAP, Motion, or native mobile, and hands your agent the timing, curves, and stagger values instead of leaving it to guess.

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UpdatesAugust 10, 2026

Three recent launches: Novu, the Databricks Developer Portal, and a Railway launch video

Alex Barashkov
Alex Barashkov

A look at three projects that shipped recently — a new homepage for Novu after four years of working together, brand and design work for the Databricks Developer Portal, and a launch video for Railway produced end to end in under two weeks.

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UpdatesAugust 10, 2026

Four creative tools we built with Toolcraft, and why they aren't toys

Alex Barashkov
Alex Barashkov

Since publishing our Toolcraft starter kit, we've used it to build four real creative tools: a math-driven three.js scene, a sticker-and-shader mockup app, a web UI that renders in Blender, and a purpose-built animator for a single website section. Here's what each one does and why it matters.

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UpdatesAugust 10, 2026

Aval: an open source format for interactive video on the web

Alex Barashkov
Alex Barashkov

I built Aval, an open source container and runtime for interactive video on the web: a built-in state machine, frame-accurate transitions, and packed alpha transparency, decoded through WebCodecs. Here's what it does, why the web needed it, and what has landed since launch.

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